Curriculum – Design & Technology

 

Intent

  • To ensure children learn and remember knowledge and skills relating to design and technology.
  • To allow children build on prior knowledge through a carefully sequenced and progressive curriculum.
  • For all children to receive inspiring, rigorous and practical lessons.
  • For all pupils to show creativity and imagination in their designs.
  • For designs to be relevant and solve real problems within different subjects linked to history, geography and science topics each term.
  • For all children to acquire a broad range of subject knowledge, drawing on STEAM subjects to compliment DT.
  • For all children to learn to take risks, becoming resourceful capable citizens.
  • For all children to develop a critical understanding of the impact of DT on their world and others.

Implementation

    • Staff will use research around cognitive science to help children learn and remember more.
    • Staff will check understanding through spaced retrieval exercises.
    • Weekly lessons during the second half of each term.
    • A progression of knowledge, skills and objectives built upon to ensure children will develop as citizens which can contribute to the well-being of the nation.
    • Long term plan followed to ensure coverage of units of work, followed in line with the guidelines set out in the NC.
    • Linking STEAM subjects so that children learn the real world applications of their learning.
    • Use STEAM themed class books across the school classes to promote discussion.
    • Lessons to be taught through a range of engaging and practical sessions which include the processes of design, make, evaluate and research.
    • Children to be taught about technical knowledge which they will evaluate and make suggestions about its success.
    • Whole school DT activities such as Farmvention, linking all STEAM subjects.
    • Invite parents into school to share what the children have been learning during whole school DT events.
    • Visits which inspire future careers in DT, providing practical hands on experiences with local employers.
    • Outreach visitors to work with children across all year groups.

Impact

  • Children will develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Children build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • Children can critique, evaluate and test their ideas and products and the work of others
  • Children can understand and apply the principles of nutrition and learn how to cook

Content

Please find below our DT Long Term Plan:

DT Long Term Plan